Showing posts with label air pump. Show all posts
Showing posts with label air pump. Show all posts

Sunday, 13 December 2015

Car Smoke Machine Pt 3

This is the final part of an on-going series of posts about a project to build and install a smoke machine in my car... for science or something...

If you missed the first two parts, they can be found here

So far we've got an e-Cigarette and an air pump wired together to produce a cloud of smoke. Now what we need is to find a way to control it and install it covertly in my car.

I don't want the trap to spring too early, I need to give them time to get comfortable in the car and get started, for it to be believable.

Also, the motor driver chip will need some logic control, so it makes sense to use a microcontroller to provide the logic and the timings.

As I mentioned in the previous post, left to it's own devices, the eCig's coil gets rather hot, so in order to counter that I wanted the microcontroller to only switch it on in 5 second bursts, then wait 5 seconds for it to cool down.

I used an ATTiny26, for no technical reason other than I have a lot of them spare.


Microcontroller code

 1 #define F_CPU 1000000UL
 2 
 3 #include <avr/io.h>
 4 #include <util/delay.h>
 5 
 6 #define CONTROL_PORT           PORTA
 7 #define output_low(port,pin)   port &= ~(1<<pin)
 8 #define output_high(port,pin)  port |= (1<<pin)
 9 #define delay(a)               _delay_ms(a)
10 #define smokeEnable            PA2
11 #define setInput(ddr,pin)      ddr &= ~(1 << pin)
12 #define isInputHigh(pinr,pin)  pinr & (1<<pin)
13 
14 int isRunning = 0;
15 int secCount = 0;
16 
17 int main(void) {
18     setup();
19     while (1) { loop(); }
20 }
21 
22 void setup() {
23     DDRA = 0xFF;  // all outputs
24     setInput(DDRB, PB6);
25 }
26 
27 void loop() {
28         if (isInputHigh(PINB, PA6)) {
29                 if (!isRunning) {
30                         delay(10000);
31                         output_high(CONTROL_PORT, smokeEnable);
32                         isRunning = 1;
33                 } else {
34                         secCount++;
35                         if (secCount > 5) {
36                                 output_low(CONTROL_PORT, smokeEnable);
37                                 delay(5000);
38                                 secCount = 0;
39                                 output_high(CONTROL_PORT, smokeEnable);
40                         }
41                 }
42         } else {
43                 output_low(CONTROL_PORT, smokeEnable);
44                 isRunning = 0;
45         }
46         delay(1000);
47 }
48 


The finished circuit
Click to enlarge
The Videos
I was hoping to use this to prank as many people as possible, and get some good video footage, but unfortunately only 2 of the videos were really usable. The first, is Craigs "We're all gonna die lads!" reaction, and the second, is Bethany's obliviousness to the cloud of smoke forming around her. Enjoy.





Sunday, 15 November 2015

Car Smoke Machine


A prank that's been doing the rounds in my office is that if you leave your car keys unattended on your desk, you can expect that your car probably won't be where you left it when you leave for the evening.

I've been kicking around ideas on how to improve on this gag, and at the same time defend my car from it happening to me.

My idea was to orchestrate a scenario of deliberately leaving my key for someone to try and move my car, and setting up a surprise for them when they get in. If I could make the car appear to be breaking down, would they own up thinking they broke the car, or just put the key back and deny all
knowledge?

So, what do we need to make it seem a car's breaking down? Noise and smoke.

The noise is quite simple, take a vibration motor from an Xbox/Playstation controller, wire it up and put it in a small container of screws & random bits of metal, so when it vibrates, we get a metallic rattle.

The smoke, not so easy. All the consumer smoke machines I could find required mains power, and would be far too bulky to conceal in the car, so I have to roll my own.

Thankfully vaping and e-cigarettes have made battery powered, small, smoke producing devices quite cheap and readily available.


I purchased a few e-cigarette "Atomisers" from amazon and did some testing. See this post for a write up of how I wired up the eCigarette.


Unless there's a person 'drawing' on the device, the smoke cloud just sits there, so I'm going to need to create a pump or fan to force air through the atomiser.

A quick test with some old computer fans that I had lying around showed that they weren't powerful enough, so I found a battery operated air-mattress pump that would do the trick.


The pump appears quite bulky, but it runs on 4 D Cell batteries. As we're not going to need those, a large proportion can be cut away, streamlining the whole thing.


To drive the motor of the pump, I'm going to use the same SN754410 that I'm using to power the e-Cigarette (this is why I used the SN754410 in the previous post, as it's capable of driving two motors, or in this case, one motor and one e-Cigarette.)

This is how the original circuit was planned. The input voltage is 12v as this is the most readily available source in the car. (The EN pins and motor logic will all be connected to the microcontroller - left off in this diagram).
Testing this circuit turned out that 1 amp per 'motor' wasn't powerful enough to drive the pump, so I ended up putting the eCigarette coil and the pump motor in series, and joined the two motor channels of the SN754410 in parallel to double the available current. This isn't an ideal solution, as the resulting heat of the eCig coil is a bit excessive, but I only need it to work in short bursts, and I can control that from the micro.

The revised circuit


Here is the first working test of the smoke machine:

As the pump makes enough noise, I decided that the vibration motor was a bit unnecessary, so left that off the final design. Essentially the device is a simple micro-controlled smoke-machine.